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Agility

Run a course lap after lap, and move up when your level allows.

What it does

Laps, tickets and marks, for as long as you leave it. It runs the course you are standing at, or takes you to one you choose, and keeps going -- picking itself up after the failures that drop you off rather than stalling at an obstacle.

How it works

  1. Stand at a course, or pick one and let it travel there
  2. Choose whether to collect Marks of Grace where the course drops them
  3. Start it -- it runs laps until you stop it
  4. Failed obstacles are recovered from and the lap carries on

Key features

  • ✓Gnome Stronghold, Barbarian Outpost, Ape Atoll and Wilderness
  • ✓Carries on after a failed obstacle instead of stalling
  • ✓Moves up a course as your level allows
  • ✓Cycles the greegree on Ape Atoll after a stick or a re-log
  • ✓Compact overlay showing laps, failures and experience

Questions

Which courses does it run?

Gnome Stronghold, Barbarian Outpost, Ape Atoll and the Wilderness course.

Does it move up courses on its own?

No. You pick the course. There is no automatic progression between them.

What are Agility Tickets for?

Experience, or trading with other players. Which course you run changes how many you see.

Is the Wilderness course safe to leave running?

It is the Wilderness, so no course there is safe. It has configurable threat handling and recovers on its own, but it is higher risk for higher reward and you should expect to lose things occasionally.

Does it stop for a target level?

No. It runs until you stop it.

Related scripts

XP-focused Mining, Fishing and Woodcutting. Resources are dropped, not banked.

Fight chosen monsters unattended, eating, praying and looting as it goes.